
Maybe they’re just not into the Victorian setting. Said crew performs scores to acquire coin, reputation, turf and ultimately to accomplish a number of goals ranging from simply ‘not die horrible deaths’ to ‘become the strongest gang in this district’.īut for some people, there’s something missing from Blades in the Dark. The idea of the game centres on a plucky, often troubled (and troublesome) group of PC ne’er do wells that have come together as a crew. Only one of each music box can be in a player's inventory at once.Blades in the Dark is the gritty, atmospheric RPG by John Harper that can be summarised as a Victorian heist game with ghosts. This works out to 0.17*0.25 = ~0.042 = about a 4% chance of a music box drop. The exact probability for the Madman to drop a trinket instead of a regular provision item is 1/6 (~17%), and this trinket can either be a very common, common, uncommon or Madman-exclusive one (Overture, Aria or Crescendo Box), each with the same 25% chance of being randomly picked. The Madman will always drop something for your party as a reward for defeating this rare enemy. However, it can be easily cleansed with Medicinal Herbs. This means that the next enemy capable of inflicting heavy stress damage (such as the Cultist Acolyte) will hit that much harder. As with many other opponents, stunning him can buy you some extra time to finish him off, especially because his resistances are very low.Īccusation's debuff may not seem that dangerous on its own, but it lasts until the next time you camp, and can be stacked for a devastating vulnerability to stress. Debuffs which reduce the Madman's high DODGE stat can come in handy. The Madman should be a very high-priority target, as his stress, though not at the same level as the Cultist Acolyte, is still for the entire party, and Accusation's debuff can be terrible in the wrong situation.

They have no significant targeting bias, except that Accusation is more likely (2x/3x/4x) to target whatever hero has the highest stress.

Madmen have two skills: Doomsay, a party stress attack, and Accusation, a Horror attack with a debuff for +Stress that lasts until camp.
